The fluorescent lights of the gymnasium buzzed, a sound that grated on Coach Miller's nerves. He hadn’t slept well in days, his mind a relentless hamster wheel of game strategies and player evaluations. He slumped into the hard plastic chair, the vinyl cool against his skin. This was the hardest part of the job, the moment he dreaded. He rubbed his tired eyes, feeling the grit of sleeplessness. Across the court, the young hopefuls bounced basketballs, their energy a sharp contrast to his own heavy limbs. He sighed, the sound lost in the echoing space.

He called for Riley, his voice barely audible above the rhythmic thud of the balls. Her shoulders drooped as she approached, her face a mask of apprehension. He hated this.

“Riley, sit down,” he said, his voice flat. He looked at her, searching for the right words, for an easy way to deliver the blow. There weren't any.

Emotion: worn out

Cluster: Fatigue / Lethargy
PC1 (Valence): -1.12 Negative
PC2 (Disposition): -1.20

Role in Research

This story is one of 1,000 stories generated for the emotion worn out. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 worn out stories, after denoising with neutral dialogue baselines, produces the worn out emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the worn out vector is projected through the unembedding matrix.

Promoted:
😞0.265
😩0.234
疲れ0.226
que0.221
sighed0.221
Suppressed:
B-0.357
because-0.228
l-0.222
భి-0.208
あくまで-0.208